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'Creating A Perfect Eye with 3DS Max' Part 4

'Creating A Perfect Eye with 3DS Max'

by Korosh Ghanbarzadeh


It’s now time to work on the eyelashes. For that, it’s better to use splines as a guide for extruding a circular surface along them. Create several different spline curves, then create a circular surface and extrude it along each spline to get different curved eyelashes. Set the taper amount parameter to make one end thinner (Fig.16).

Korosh Ghanbarzadeh, Creating Perfect Eye - step 15 adding eyelashes
Fig.16

You have to create different curves for lower eyelashes because those are more curved and smaller. When you’ve finished, copy these eyelashes, make a crowd and place them along the eyelids, as shown in Fig.17.

Korosh Ghanbarzadeh, Creating Perfect Eye - step 16 eye lash
Fig.17

The direction of the eyelashes should be approximately toward the center of the eye (Fig.18).

Korosh Ghanbarzadeh, Creating Perfect Eye - step 17 eyelash
Fig.18

Bear in the mind that it takes time to create eyelashes in a realistic way and to give them suitable randomness, so be patient!
After you’ve finished the eyelashes, create the wet layer by using a curved piped like geometry. The curvature of the wet layer should match the curvature of the cornea and lower eyelid. You can create the caruncula use a triangular geometry with some depth. Place it at the inner corner of the eye (Fig.19).

Korosh Ghanbarzadeh, Creating Perfect Eye - step 18 layers
Fig.19





The time for texturing has come! Use pelt mapping to UV out the cornea and sclera. It’s better to make a whole seam at the middle of each sclera and cornea meshes, as this way you can avoid stretching. Then use Photoshop to make textures; the more realistic the texture, the more realistic the eye. There are about four maps that you need (Fig.20):
  1. Sclera diffuse color
  2. Iris self-Illumination
  3. Cornea bump
  4. Sclera bump
All the maps have made from the sclera diffuse color. The cornea bump map should have a subtle noise, as well as the sclera bump map.

Korosh Ghanbarzadeh, Creating Perfect Eye - step 19 eye texture iris, cornea, pupil
Fig.20





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