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'Creating A Perfect Eye with 3DS Max' Part 2

'Creating A Perfect Eye with 3DS Max'

by Korosh Ghanbarzadeh


Set the side numbers to eight, then convert it to an editable poly and delete all the middle faces, as shown in Fig.05 & Fig.06.


Korosh Ghanbarzadeh, Creating Perfect Eye - step 4
Fig.05


Korosh Ghanbarzadeh, Creating Perfect Eye - step 5
Fig.06


Weld the two parts together and you will have a nice sphere (Fig.07). Then select the edges shown in Fig.08 and connect them together.


Korosh Ghanbarzadeh, Creating Perfect Eye - step 6
Fig.07


Korosh Ghanbarzadeh, Creating Perfect Eye -  step 7
Fig.08





Then select these edges and remove them (Fig.09).


Korosh Ghanbarzadeh, Creating Perfect Eye - step 8
Fig.09


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