'Creating A Perfect Eye with 3DS Max' Part 2
'Creating A Perfect Eye with 3DS Max' |
by Korosh Ghanbarzadeh |
Set the side numbers to eight, then convert it to an editable poly and delete all the middle faces, as shown in Fig.05 & Fig.06. |
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Fig.05 |
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Fig.06 |
Weld the two parts together and you will have a nice sphere (Fig.07). Then select the edges shown in Fig.08 and connect them together. |
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Fig.07 |
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Fig.08 |
Then select these edges and remove them (Fig.09). |
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Fig.09 |
Page 2 |
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